Ed-tech app stands for educational technology application, which refers to software or mobile applications designed to help students learn and teachers teach. These apps can provide interactive and engaging learning experiences, support distance learning, or offer educational resources and tools to enhance the classroom experience. Examples of ed tech apps include virtual learning platforms, digital textbooks, educational games, and language-learning software.
The COVID-19 pandemic not only wreaked havoc on the healthcare and economic infrastructures of over 200 countries, but it also left global education in a state of disarray. However, this presents an excellent opportunity for the Edtech industry. It’s no wonder why VCs are increasingly investing in Edtech startups and Edtech app development!
The Edtech market size:
The global EdTech market size was estimated to be around USD 252 billion in 2020 and is expected to grow significantly in the coming years. According to various market research reports, the EdTech industry is expected to reach over USD350 billion by 2025, growing at a compound annual growth rate (CAGR) of around 7% during the forecast period. The growth of the EdTech market is driven by factors such as the increasing adoption of technology in education, the rise in distance learning due to the COVID-19 pandemic, and growing investment in the education sector.
Five ed-tech trends to look out for by 2025:
With emerging technologies like AI, IoT, and AR/VR fuelling Edtech app development, educators can now personalise learning experiences for students across the globe. If you are interested in developing an ed-tech app for your business, you can directly consult with the mobile app development company. As Internet access penetrates every nook and corner of our world, the demand for innovative eLearning solutions is also skyrocketing.
Here are five EdTech trends to look out for by 2025:
- Artificial Intelligence (AI) and Machine Learning (ML) integration: AI and ML will continue to play a significant role in the development of EdTech, providing personalised learning experiences and increasing efficiency in education.
- Virtual and Augmented Reality (VR/AR): VR and AR technologies are expected to gain more traction in education, providing immersive learning experiences and improving engagement in the classroom.
- Gamification of education: Gamification is incorporating game elements into non-game contexts. It is expected to be widely adopted in the education sector to enhance student engagement and motivation.
- Increased emphasis on online and blended learning: The COVID-19 pandemic has accelerated the trend towards online and blended learning. This trend is expected to continue as more institutions adopt technology-enhanced education.
- Integration of data and analytics in education: The use of data and analytics in education will continue to increase, allowing for better decision-making, student tracking and assessment, and evaluating educational programs and initiatives.
Conclusion:
Disruptive technologies have already begun to change the face of the education industry. Including emerging tech trends in the Edtech app development process brings new and exciting learning opportunities for students and working professionals. The best part – Edtech solutions fuelled by new-age technologies like AI, ML, IoT, Blockchain, etc., are making learning fun, inclusive, and affordable for learners everywhere.
The EdTech market is expected to grow significantly in the coming years, driven by various factors such as the increasing adoption of technology in education, the rise in distance learning, and growing investment in the education sector. By 2025, we can expect the integration of AI and ML, the widespread adoption of VR/AR, the gamification of education, an increased emphasis on online and blended learning, and the integration of data and analytics in education. These trends will lead to more personalised, engaging, and efficient learning experiences for students, improved outcomes and better educational decision-making.